Deflationary mechanism

The blockchain games market is just beginning to take shape and there are many games that come out with a lot of problems and fatal mistakes in the economy, because of which, the project quickly disappears without having time to prove itself. We took a different path and put deflationary mechanisms in the economy. Whenever tokens are spent on upgrades or attributes, some of them fall into the reward pool (or staking), which belongs to the smart contract of the game according to the westing scheme.

In a certain period from 3 to 90 days, the player will have the right to receive his rewards in the form of interest.

The amount of the reward depends on the size of the number of tokens stuck.

And the player gets the right to collect rewards in a certain period, but not immediately the entire deposit.

Tokens will be distributed as a percentage:

  • 30% burning

  • 30% profit

  • 30% back to the pool and 10% fund. (We are still considering the percentages)

With the help of part of the money raised from the sale, we will add liquidity in two pairs on a decentralized exchange: ST/BNB and ST/USDT.1. Such a mechanism will encourage players to upgrade. If this mechanism is launched initially, it will be a certain toggle switch for reducing the number of tokens on the market, which depends not on the planned halving, but on the number of transactions spent.

Why are farm games quickly blown away?

Isuuing a large number of tokens is rolled out to the market over time, and then the value of these toxins decreases without increasing the number of users of the game.

The same applies to projects. The task is to maximize the use of tokens in the system itself and partially burning them from the market. In Ethereum, BNB and other projects, this is done regularly by accumulating the volume of "extra" tokens. After that, the whole bunch is burned. This process will also be present in the project, but part of it will be burned in advance.

Vesting tokens from farming

Example:

A player has taken over a business and started farming tokens. Thanks to the farmed tokens, he can upgrade immediately and his farming business will also increase - because gangsters are the multipliers of profitability.

Not businesses, but gangsters influence the increase in business income. The player continues to farm by clicking tokens and after the end of the game campaign, or the loss of business, the player returns his tokens to the wallet as old_owner, and the "farmed" tokens will be sent to the pool with different contract staking times from 3-10 days.

Or % commission for early withdrawal of tokens.

How it works: after the end of farming, due to various circumstances, the player gets slots where he randomly gets options for the percentage coefficients from staking and vesting. Either - the player can buy scrolling slots with a higher probability of a more profitable staking option.

And 1 more option:

When moving tokens inside the system, from wallet to wallet, 5% will be a commission and the burning principle will play.

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