Contracts/Assignment

This system can be used both in offline mode (when the player does not play any modes) and in the PVE "Cannon" mode.

I'm leaning more towards the second option, however, this system will need to be tested.

The system itself

The player is shown available contracts of varying degrees of complexity

The player decides to choose contract number 6

Contract 6 entitled "Human resources"

"Hey, one friendly family from a neighboring town doesn't have enough people to guard the casino. Let's see what we can do for them."

After that, the player is given the conditions for fulfilling this contract / task

The player will be provided with cells into which he must transfer the necessary gangsters to complete the assignment (it is important to note that each task will have a different number of cells) It is worth noting that the "probability of success" of fulfilling the contract will depend on the level of gangsters that the player brings into these cells.

If the difficulty level of this contract is 5 stars (only 3 cells are given for execution), and the player introduces gangsters with a low level of development, then the chance of execution will be extremely small.

*It is worth noting that each contract/mission will have a different number of cells to perform. You can make several contracts, which will include several contracts of varying degrees of complexity.(example below)

This system can be used in the PVE "Cannon" mode, where players will receive an additional for completing orders.earnings, however, for a certain amount of time, the gangsters sent to attack and protect the business will be unavailable.

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